![]() Special attacks vary from Meganite to Meganite - there are three, selectable only at the beginning of the Story Mode campaign - providing different ranged attacks and close combat upgrades as they're gradually introduced from mission to mission.Ĭombat is certainly strange at first, especially when adjusting to the game's unusual perspective. The analog sticks control each arm, and there are several different motions (half-circles, quarter-circles, and so on) to perform different punches. The latter is much more interesting, since it gives independent control over the two legs and some other more flexible attack features. ![]() The game has two control schemes, one simple and one more complex. Instead, the hero drives the Meganite by remote control, using a control device remarkably similar in design to a PlayStation Dual Shock. ![]() Gameplay RAD places you at the controls of a Meganite, another in the endless string of synonyms for "big robot smashy thing." The Meganite, of course, is humanity's last line of defense against the invasion of the Volgara, another in the endless string of synonyms for "big ugly alien smashy thing." The hook is that you don't have direct control - the Meganite has no cockpit as such. Get past that and there's some quirky fun to be had. Big robots smashing stuff never fail to entertain, but this game occasionally seems to forget that, burying the combat - the good part - under layers of seemingly pointless exposition and time-filling. ![]() It's definitely an improvement on its predecessor, but the jury is out on whether this concept is a good idea to begin with.įrom my perspective, while RAD could definitely use some work when it comes to presentation and mission design, there's a good game at its core. The only game to which it could be compared is Remote Control Dandy, and that, of course, was the last game by RAD's creators. ![]() Unless you consider 3D dual-analog remote-control giant robot single combat an established genre, and generally it takes more than two games from the same developer for a genre to become established. Robot Alchemical Drive is one of those games that slips through the cracks, because it belongs to no established genre. ![]()
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